I’m currently developing a game that revolves around samurais, ninjas, karate, and some puzzle elements.
It’s a run-and-jump game designed for Apple iOS, and it’s already in an advanced stage. Now I just need a few more graphics:
- App icon for iOS – a fight scene with the samurai (preferably just the player character to keep it visually clear and striking).
- 3-6 oder 7 images for my “Missions” view:
- 2a) The path to the temple
- 2b) The battle inside the temple
- 2c) Finding the treasure in the temple
The images (1 and 2a–2c) should match the style and colors of my existing graphics.
These are my ideas for the app icon:
Maybe you could show my brown samurai from the front, in a typical combat pose — focusing on the head, upper body, and hands in a fighting stance. The samurai should appear large and clearly visible in the icon, without showing the full body or enemies, as that would be too small. The samurai should resemble my in-game character.
Here’s an example.



Here’s my idea for the mission graphics and how I could tell the story at the start of the app.
This way, we could tell a little story (The green texts are for the “Missions” view. The others I can use for the story.):
- The samurai discovers an old treasure map—perhaps at a Chinatown flea market in the U.S.
- Determined, he sets off on a journey to “China” in search of the lost treasure.
- He travels through dense jungle, following the clues on the map.
- Eventually, he reaches a mysterious temple—fascinated by its presence and ancient atmosphere (–> MISSION 1).
- But the treasure is guarded: the samurai must fight off the temple protectors—they don’t welcome outsiders (–> MISSION 2).
- After a tough battle, he finally finds the treasure—overwhelmed with joy and pride (–> MISSION 3).
————————— - But then he wonders: “What comes next?”→ COMING SOON… (Only for Mission)
The small images could also be illustrated in comic style. I would use each scene as a tile for the mission screen. Please create the graphics as rectangular tiles without any text, with a good level of detail. I could also use this paper in the game – to tell the story, so to speak.


I just finished the interface. Here are a few screenshots (Menu, Mission, Level, etc.). The graphics should be added to the Mission screen.
Maybe the entire background area could be replaced with the new artwork.



Maybe you have an idea for what could go on the far right where it says “Coming soon”? A graphic? Some text?



This is my player character – the main character. The others are enemies.










This is the landscape (https://www.gamedeveloperstudio.com/graphics/viewgraphic.php?item=135m79106h7c8s0d07)


This is the temple (https://www.gamedeveloperstudio.com/graphics/viewgraphic.php?item=1b6y0i7k5k2n0c481w)


Do you need any more information?
The colors are clear, the main character is defined, and the story should also be clear.
The graphics should match my existing style.